Showing posts with label asteroids. Show all posts
Showing posts with label asteroids. Show all posts

Tuesday, July 24, 2007

Game updated: Asteroids

After a lot of rewriting and optimizing code for Flippuzzle I felt like I needed to look at something else to keep my mind a bit sane, so I did a revisit to my Asteroids game. Since I spent the last three days optimizing rendering code, that's just what I continued doing with Asteroids.

The main bottleneck was the smoke rendering, but with some nice special case code to stiffen up the entity-management and smaller smoke textures I managed to double the framerate and make it much less CPU-hungry.

Play it at pjio.com.

Saturday, May 5, 2007

Asteroids clone

Here's my asteroids clone, with a little help from pjio.com

Click here if your browser makes a mess of the layout and hides half the game..

First entry..

For the first time in my life I actually finished a game project. This is kind of a big thing for me since I normally get bored and start developing something new when I've finished the actual gameplayt. So to celebrate I decided to start this blog where I could keep track of progress and post my future games.

The game that I've been talking about is an Asteroids clone written in c++ with help of opengl for graphics and audiere for sound. It's far from perfect, but atlest I made it.. ;)

Wanna give it a try?